Lavabot, Games for Windows Magazine, 2008
This double-page spread in GFW was for an article about the increasing complexity of scripts in PC Games. The art director just asked me to create a scene that really begged for a narrative. For me, it was a great excuse to draw a giant robot. It was also kind of redux of my first magazine gig, which was a giant lock-headed robot with a toothy stomach (see next image).
Artwork in Print
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